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Associate Professor in the Department of Computer Science+44 (0) 191 33 45057

Biography

I am an Associate Professor and member of the VIViD Group at the Department of Computer Science at Durham University. My primary research interests lie in the field of computer graphics, in particular applied visual perception to rendering and display hardware, with a strong focus on near-eye displays and virtual reality. 

Before joining Durham in 2018, I was a post-doctoral researcher at Inria, France, team GraphDeco, and visiting scholar at UC Berkeley Vision Science, USA, working on near-eye, stereo displays. 

Google Scholar Profile

Current Teaching

L3 Virtual and Augmented Reality

L4 Advanced Computer Graphics & Visualisation

L3 & L4 Final Year Project Supervision

Research interests

  • Computer Graphics
  • Displays
  • Virtual Reality
  • Visual Perception

Publications

Conference Paper

  • An Inverted Pyramid Acceleration Structure Guiding Foveated Sphere Tracing for Implicit Surfaces in VR
    Polychronakis, A., Koulieris, G. A., & Mania, K. (in press). An Inverted Pyramid Acceleration Structure Guiding Foveated Sphere Tracing for Implicit Surfaces in VR. Presented at Eurographics Symposium on Rendering.
  • Large-Scale Multi-Character Interaction Synthesis
    Chang, Z., Wang, H., Koulieris, G. A., & Shum, H. P. (2025). Large-Scale Multi-Character Interaction Synthesis. In Proceedings of the 2025 ACM SIGGRAPH (pp. 1-10). ACM. https://doi.org/10.1145/3721238.3730750
  • A Virtual Reality System for the Assessment of Patients with Lower Limb Rotational Abnormalities
    Sibrina, D., Bethapudi, S., & Koulieris, G. A. (2023). A Virtual Reality System for the Assessment of Patients with Lower Limb Rotational Abnormalities. Presented at 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), Shanghai, China. https://doi.org/10.1109/vrw58643.2023.00234
  • 3D Reconstruction of Sculptures from Single Images via Unsupervised Domain Adaptation on Implicit Models
    Chang, Z., Koulieris, G. A., & Shum, H. P. (2022, November). 3D Reconstruction of Sculptures from Single Images via Unsupervised Domain Adaptation on Implicit Models. Presented at VRST ’22: 28th ACM Symposium on Virtual Reality Software and Technology, Japan. https://doi.org/10.1145/3562939.3565632
  • RHapTor: Rendering Haptic Torques for Virtual Reality
    Roice, K., & Koulieris, G. A. (2022, July). RHapTor: Rendering Haptic Torques for Virtual Reality. Presented at SIGGRAPH ’22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Vancouver, Canada. https://doi.org/10.1145/3532719.3543248
  • Emulating Foveated Path Tracing
    Polychronakis, A., Koulieris, G. A., & Mania, K. (2021). Emulating Foveated Path Tracing. In R. Boulic, L. Hoyet, K. Singh, & D. Rohmer (Eds.), MIG ’21: Proceedings of the 14th ACM SIGGRAPH Conference on Motion, Interaction and Games. ACM. https://doi.org/10.1145/3487983.3488295
  • Front Camera Eye Tracking For Mobile VR
    Drakopoulos, P., Koulieris, G. A., & Mania, K. (2020, March 22). Front Camera Eye Tracking For Mobile VR. Presented at 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW).
  • DiCE: dichoptic contrast enhancement for binocular displays
    Zhong, F., Koulieris, G. A., Drettakis, G., Banks, M. S., Chambe, M., Durand, F., & Mantiuk, R. (2019, July 28). DiCE: dichoptic contrast enhancement for binocular displays. Presented at ACM SIGGRAPH 2019 Posters on - SIGGRAPH ’19.
  • Cutting-Edge VR/AR Display Technologies (Gaze-, Accommodation-, Motion-aware and HDR-enabled)
    Koulieris, G., Aksit, K., Richardt, C., & Mantiuk, R. (2018). Cutting-Edge VR/AR Display Technologies (Gaze-, Accommodation-, Motion-aware and HDR-enabled). In SIGGRAPH Asia 2018 Courses.. Association for Computing Machinery (ACM). https://doi.org/10.1145/3277644.3277771
  • Cutting-Edge VR/AR Display Technologies (Gaze-, Accommodation-, Motion-aware and HDR-enabled)
    Koulieris, G., Akşit, K., Richardt, C., Mantiuk, R., & Mania, K. (2018, March 18). Cutting-Edge VR/AR Display Technologies (Gaze-, Accommodation-, Motion-aware and HDR-enabled). Presented at IEEE VR 2018: 25th IEEE Conference on Virtual Reality and 3D User Interfaces., Reutlingen, Germany.
  • Applications of visual perception to virtual reality rendering
    Patney, A., Zannoli, M., Koulieris, G., Kim, J., Wetzstein, G., & Steinicke, F. (2017). Applications of visual perception to virtual reality rendering. In ACM SIGGRAPH 2017 Courses (SIGGRAPH ’17). (pp. 1-38). Association for Computing Machinery (ACM). https://doi.org/10.1145/3084873.3086551
  • Focus-tunable and fixed lenses and stereoscopic 3D displays (Conference Presentation)
    Banks, M. S., Johnson, P., Kim, J., Koulieris, G. A., Drettakis, G., & Gordon, L. (2017). Focus-tunable and fixed lenses and stereoscopic 3D displays (Conference Presentation). In L. Chien (Ed.), Proceedings SPIE 10125, Emerging Liquid Crystal Technologies XII. SPIE. https://doi.org/10.1117/12.2257371
  • Gaze Prediction using Machine Learning for Dynamic Stereo Manipulation in Games
    Koulieris, G., Drettakis, G., Cunningham, D., & Mania, K. (2016). Gaze Prediction using Machine Learning for Dynamic Stereo Manipulation in Games. In T. Höllerer, V. Interrante, A. Lécuyer, & E. Suma (Eds.), 2016 IEEE Virtual Reality Conference (VR) : Greenville, South Carolina, USA, 19-23 March 2016. Proceedings. (pp. 113-120). Institute of Electrical and Electronics Engineers. https://doi.org/10.1109/vr.2016.7504694
  • Binocular eye-tracking for the control of a 3D immersive multimedia user interface
    Sidorakis, N., Koulieris, G. A., & Mania, K. (2015). Binocular eye-tracking for the control of a 3D immersive multimedia user interface. In 2015 IEEE 1st Workshop on Everyday Virtual Reality (WEVR) : proceedings of a meeting held 23 March 2015, Arles, Camargue, Provence, France. (pp. 15-18). Institute of Electrical and Electronics Engineers. https://doi.org/10.1109/wevr.2015.7151689
  • High level saliency prediction for smart game balancing
    Koulieris, G. A., Drettakis, G., Cunningham, D., & Mania, K. (2014). High level saliency prediction for smart game balancing. In ACM SIGGRAPH 2014 Talks (SIGGRAPH ’14).. Association for Computing Machinery (ACM). https://doi.org/10.1145/2614106.2614157
  • Context-aware material selective rendering for mobile graphics
    Koulieris, G. A., Drettakis, G., Cunningham, D., Sidorakis, N., & Mania, K. (2014). Context-aware material selective rendering for mobile graphics. In ACM SIGGRAPH 2014 Posters (SIGGRAPH ’14).. Association for Computing Machinery (ACM). https://doi.org/10.1145/2614217.2614246
  • Attention-aware rendering, mobile graphics and games
    McNamara, A., Mania, K., Koulieris, G. A., & Itti, L. (2014). Attention-aware rendering, mobile graphics and games. In ACM SIGGRAPH 2014 Courses (SIGGRAPH ’14).. Association for Computing Machinery (ACM). https://doi.org/10.1145/2614028.2615416
  • Gender differences in spatial awareness in immersive virtual environments: a preliminary investigation
    Paraskeva, C., Koulieris, G. A., Coxon, M., & Mania, K. (2012). Gender differences in spatial awareness in immersive virtual environments: a preliminary investigation. In Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry - VRCAI ’12 : Nanyang Technical University, Singapore, December 02-04, 2012. (pp. 95-98). Association for Computing Machinery (ACM). https://doi.org/10.1145/2407516.2407546

Doctoral Thesis

Journal Article

Presentation

  • Fitting Room: Lung Transplantation Donor-Recipient Size-matching in Virtual Reality
    Sibrina, D., Novysedlak, R., Kolarik, J., Lischke, R., & Koulieris, G. A. (2024, July 25). Fitting Room: Lung Transplantation Donor-Recipient Size-matching in Virtual Reality [Poster]. Presented at SIGGRAPH ’24: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Denver CO USA. https://doi.org/10.1145/3641234.3671048

Supervision students